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  <title>Backsight log</title>
  <subtitle>Patches, decisions taken with players, and the old games behind the new ones.</subtitle>
  <link href="https://backsight.games/log/feed.xml" rel="self" />
  <link href="https://backsight.games/" />
  <updated>2026-09-19T00:00:00Z</updated>
  <id>https://backsight.games/</id>
  <author>
    <name>Backsight</name>
  </author>
  <entry>
    <title>The label starts here</title>
    <link href="https://backsight.games/log/the-label-starts-here/" />
    <updated>2026-09-19T00:00:00Z</updated>
    <id>https://backsight.games/log/the-label-starts-here/</id>
    <content type="html">&lt;p&gt;Backsight is a games label. The name is the rear sight of a rifle and the reading a surveyor takes back to a known point: you look back to know where you are. That is how we make games. Each one owes something to a game we played in the 1980s or after, and its page says which one and why.&lt;/p&gt;
&lt;p&gt;We publish on Steam. Every game gets a public tracker where bug reports and feature requests go, with a number, so anyone can see what was asked and what was done. Release notes name the issues they close. The requests that made it in are listed on the &lt;a href=&quot;https://backsight.games/feedback/&quot;&gt;feedback page&lt;/a&gt;, each with the note that closed it.&lt;/p&gt;
&lt;p&gt;This log carries three kinds of note: a patch, a decision taken with players, and an old game that steered a new one. It has an &lt;a href=&quot;https://backsight.games/log/feed.xml&quot;&gt;Atom feed&lt;/a&gt;. The first title is in development; its page appears the day it has a store entry.&lt;/p&gt;
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  </entry>
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