Crestwatch

You cannot walk, only look. Climb a landscape of hills until you stand above the watcher on the highest peak.
It already plays on the desktop and in the browser, but the browser build needs a running server and there is no public one to open yet.
Energy is never made, only moved.
You are a robot that cannot take a step. You absorb the trees, boulders and empty robot shells you can see, you spend what you take to create them, and you travel by creating a shell on a distant square and moving your mind into it.
Every action needs a clear view of the square it touches, so the climb is a chain of vantage points won one after another, until you reach a spot that overlooks the watcher and can take its place.
Four players. The same hills.
Up to four players start from squares nobody can see and draw on the same landscape, so every tree one player absorbs is a tree the others cannot have.
The only way to strike a rival is to force them into hyperspace, which costs no energy but costs time, and while you attack you stand exposed and do not climb. The duel goes to whoever read the landscape, not to whoever clicked first.





- Players
- One to four, online
- Campaign
- Three hundred landscapes, each opened by a code you can dictate out loud
- Also
- A landscape of the week with its leaderboard, a ghost of your best game to race, cooperative tables, relays and puzzles
- Getting in
- A tutorial of four lessons, with keyboard and mouse, a gamepad or a touch screen, and every command reassignable from the options panel
- Scores
- Replayed by the server before they stand, and the same simulation on every machine, so a desktop player and a browser player share a table
- Runs on
- Browser, Windows, Linux
- Made with
- Godot
- Coming out
- Paid on the desktop through Steam, with a demo limited to the campaign; English at launch, with more languages to follow
- State
- Playable, not yet released
- Fact sheet: the particulars above, with the date they are true
- Capsules and screenshots, zip
- Set the label as Backsight, one word, capital B, and the title as Crestwatch.
Write for a build, an interview or an image at a size we have not thought of: hello@backsight.games.