Frantumi

Vector rocks, and five hulls that do not agree on physics: a gun platform four times the mass of the next ship, a two-barrel scout that overheats, and three more trades between them.
Hit a rock and you get two faster rocks.
A ship that can only turn and thrust, momentum that nothing takes away, a screen that wraps at every edge, and rocks that split into smaller and quicker ones each time you hit them.
The 1979 game held all of that on one screen in white lines, and this one keeps the rules, the lines and the arcade around them: a coin to insert, credits to spend, a continue to buy and a table of records signed with three initials.
Every hull carries its own physics.
Five ships fly the same field: Falchion, Behemoth, Wasp, Lancer and Trident. The Behemoth carries four times the mass and a shot heavier than five of the Falchion's, and takes its time to get moving; the Wasp fires two barrels in a fan at a higher rate behind the thinnest hull of the five, so it wins the exchange it starts and loses the one it does not.
Burn the last of the propellant and the ship still turns but goes nowhere. Brake, and the nozzles that brake are spending that same propellant. Hold the trigger and the gun heats until it jams. Take a hit and one of seven subsystems breaks, each in its own way. Between waves you pick one card out of three, and every card improves one number by spending another.
Underneath, a deterministic core in Rust runs the Newtonian physics written by hand and held to conservation tests, so the same duel plays out identically on two machines: over Steam with a friend, or ranked and arbitrated by a server of its own.
- Players
- Solo against the waves; a daily challenge on one seed; a race against the clock through six buoys; co-op for two to sixteen in a private room, eight ships in the field at a time and the rest on the bench; rooms of two, four or eight fleets, up to thirty-two, sixty-four and a hundred and twenty-eight seats, each fleet on a field of its own; online duels and co-op through a six-digit room code, with or without Steam; duels against the machine; two on one keyboard and ranked duels online, both in the testers' build
- Runs on
- Desktop, Linux and Windows, aiming at Steam
- Made with
- Rust, macroquad, Steamworks
- History
- A technical preview in 2019, rebuilt from nothing in 2026, and called Asteroids Z until 2026-09-19, when the name was retired over Atari's trademark
- State
- In development. Solo, the daily challenge, the race, co-op, the fleet rooms and the duels play; online duels and co-op run through the studio's own arbitration server, and the legion of a hundred and twenty-eight has run on it with machine pilots, not yet with a hundred and twenty-eight people. Ranked matches are not in the public build yet, and the look is not tuned yet
- Fact sheet: the particulars above, with the date they are true
- Capsules and screenshots, zip
- Trailer, all against all, MP4, 152 MB, not in the zip
- Trailer, MP4, 143 MB, not in the zip
- Trailer, from the duel to the legion, MP4, 147 MB, not in the zip
- Trailer, Newton under the phosphor, MP4, 146 MB, not in the zip
- Set the label as Backsight, one word, capital B, and the title as Frantumi.
Write for a build, an interview or an image at a size we have not thought of: hello@backsight.games.